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Cloud Studio

Your scenes, on our GPU.

Cloud Studio runs your scenes on a GPU machine we start for you, so a laptop, or a phone, can send a stream it could not build on its own.

An add-on to Cloud at $2 an hour while it runs, capped at $50 a month. Free during the public beta.

How it works

  1. Design your scenes

    Build scenes in Studio, in your browser or in the desktop app, or import the OBS scene collections you already have. There is no upload or export step: your scenes go to Cloud Studio on their own.

  2. Pick Cloud Studio

    Choose it in the Live settings card on the Stream Manager, or as Phone with your overlays in the phone app. Picking it is the whole setup.

  3. Go live

    Pyre starts a GPU machine, usually in one to three minutes, and loads every scene ahead of time, so switching mid stream is instant. Pyre's relay sends the result to every platform you turned on.

With your phone

No PC at all.

In the Pyre app for Android, choose Phone with your overlays. Your phone sends its camera to Cloud Studio, and your scenes, alerts and overlays go on stream around it. It takes about a minute to start and streams in 16:9.

Only one device sends to Cloud Studio at a time. If your PC is already sending, the phone asks before it takes over.

How you go live from the phone: phone setups

With your PC

Your PC sends its camera and inputs up, and the GPU machine builds the picture.

Your own computer does very little, which is the point: a laptop can send a stream it could not encode. Sources that only exist on your PC, such as a window or game capture, are left out of the cloud copy of a scene instead of stopping your stream.

Read the guide: Stream modes and Cloud Studio

What it costs

$2 an hour while it runs, on top of Cloud, capped at $50 a month.

Cloud itself is $1 a month plus $0.05 per GB, capped at $6 per platform per month. During the public beta all of it is free.

See all pricing

Bring your scenes to the cloud.

Start free

Free during the public beta.